Graphic Reviews: The Fade Out

The Fade Out As I have mentioned before, I am not what you would call a movie buff. If I had to list my media in order of preference, it would easily be books, video games and television/movies. It’s just the way it is when you grow up as bibliophile. […]


A Bard’s Eye View: At Long Last

At Long Last Gaps Between Albums Before the internet, when album sales were a direct metric of musical success, it was common to expect an album an every year. Sometimes, you could expect an album twice in a year. This was actually quite common in the 1960s and 1970s with […]


Digital Beard Stroking: Dr. Dehumanization or: How I learned to stop worrying and love Commodifying NPCs

Dr. Dehumanization or: How I learned to stop worrying and love Commodifying NPCs Games make use of abstractions to codify and standardize interactions between players and non-player characters.  This exists in every capacity and level of articulation.  From the greatly simplified children’s board game where your only power is a […]


Boxed Culture: Community or Clique?

Community or Clique? So this weekend an article by a tumblr blogger named latining went viral within the board gaming community. The article is here but be warned it has some very graphic descriptions of some events that have happened to a person or people in the board gaming community in Canada […]


Graphic Reviews: Black Widow

Black Widow Ever since watching Batman v Superman: Dawn of Justice (still winner of lamest superhero movie title ever), I’ve been stuck on the problem of movies about singular superheroines. More than anything, I want to see a proliferation of them. But here’s the problem: how many superhero movies are […]


A Bard’s Eye View: This is the Future

This is the Future Now Hi. So, it’s the future. I have been sent back in time to write this article. This article is about all the artists that are still not real huge in the world right now but, in the future, they are! I know, you might be […]


Boxed Culture: Interpreting The Zero Sum

Interpreting The Zero Sum Lately, when I have been talking about games, I have run across a term. It is not Euro or Amerithrash. It is not Worker placement or Deck-builder. The term I am referring to is much more of a game theory term. The term is Zero Sum. Traditionally […]


Artificial Happiness: Dark Souls 1

Dark Souls 1 Welcome to our newest segment called Artificial Happiness. In this segment Aaron Sheppard and Kyle Hagan try to take our skill (or lack there of) at video games and pit them against some of the hardest and most complex games out there. Aaron is a mechanical engineer who dabbles […]